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Showing posts from April, 2018

Improving Pokemon: the Poison-type

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P oison was the most common type in Generation I, only to be replaced by Water in the later games. It is also, along with Bug and Grass, one of my favorite types and, in my humble opinion, the most interesting to design concepts for.  Competitively, Poison sits in a comfortable niche as of late. Since the introduction of Fairy-type in Generation VI, Poison was catapulted into becoming (arguably) one of the top defensive types in the game, right after Steel. With a defensive resistance to Fairy, Poison became a viable type to have on any competitive team that wanted to run Dragons. Poison has always been a good supportive type, however: Poison-type Pokémon are immune to the poison-status (to the shock of nobody); Poison not only resists Fairy, but also resists Grass, Bug, Fighting, and itself; Poison types "absorb" Toxic Spikes off the field (making them a good hazard cleaner in that regard); the move Toxic is 100% accurate when used by a Poison-type (as of Generation VI);

More Generation 8 Ideas

This all taken from a post I made on 4chan about changes I would like to see to the battle mechanics of Pokémon. Enjoy.